The caster's entire Empire ignores negative morale modifiers and its units gain Strong Will. World Enchantment: Forebodes the end of the world. World Enchantment: Arctic terrain gradually spreads out from the caster's Empire. World Enchantment: The ancient arcane currents are awakened, enabling the caster to channel massive amounts of magic. World Enchantment: All the caster's units gain Invisibility and +1 Blight Strength. They should (eventually) be replaced by the actual spells that are accessible upon researching them. They are only included due to their labeling in the Table of Spells. A powerful enough sorceror can summon armies of powerful units faster than most cities can.Note: Terraformer and Spelljammer are not actually spells. Sorcerors have access to only one class specific unit, but can summon a variety of powerful creatures. The sorceror relies heavily on spellcasting for both defense and offense, and can employ skills and buildings to help accrue mana to that end. The Sorcerer wields a wide arsenal of combat invocations and unit and domain enchantments. Seeking to unravel the mysteries of cosmos, they’ve learned to directly tap into the mana currents and wield magic in its purest form.The Sorcerer summons magical creatures ranging from shock Wisps to extra-dimensional Eldritch Horrors. After the ascension of the ancient Wizard Kings at the end of the Second Age, a new breed of magicians, called Sorcerers, claimed power.
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